![modo 801 3d printing modo 801 3d printing](https://www.solidsmack.com/wp-content/uploads/2014/05/cover.jpg)
If you tumble the viewport so that the vantage point is facing downward toward the ground plane grid, the Work Plane will align itself to the ground, and set the initial orientation for our cylinder. As users spin and navigate in the viewport (hold down the 'Alt' key and LMB+click and drag in the viewport to tumble the view) you can see the Work Plane changes orientation to face one of the three axes. The Work Plane also determines the orientation. It represents where actions occur in 3D space, when the user clicks in the viewport, the action originates at the intersection of the mouse click position and the Work Plane. The second light colored grid is called the 'Work Plane', this is the more important grid for modeling. The default 3D viewport has two grids that users can use for reference, the dark grid is stationary and effectively represents the ground plane, within this grid are two darker lines that intersect at the world origin, the 0,0,0 position.
![modo 801 3d printing modo 801 3d printing](https://i.materialise.com/blog/wp-content/uploads/2017/10/modo3.jpg)
You'll be using the mouse to create the cylinder in the 3D viewport view, but before you begin to draw you need to make sure the initial drawing orientation is correct. When selected, its background will change to an orange color and its attributes will appear in the 'tool properties' viewport directly below the toolbox (pictured in the left panels further below). LMB+click on the 'Cylinder' tool icon to select it, it's located in the 'Basic' sub-tab of the toolbox, located on the left side of the interface. It could be considered somewhat cone-shaped, but it would probably be easier in this case to define a cylinder shape and modify that. First let's examine the shape of the mug. As mentioned above, modeling is often the act of creating and then modifying, so that is exactly what we're going to do here. It will be easier to tackle the main body of the mug first, then add the handle later. Here's an image of the coffee mug we'll be modeling. Now onto the mug, the best way to start a project is to know what it is you want to do, and that means gathering reference. You'll also want to start with a new empty scene, so if you haven't just started MODO, press 'Ctrl+N' to create a new blank scene. We'll be working in the 'Model' tab (or 'Layout') of the default interface which provides a large Perspective view of the so far empty scene. Modeling is best accomplished, not surprisingly, using the 'Model' interface. This is done by pressing the 'Ctrl' key and then the 'Tab' key at the same time opening the 'Layout Switcher' where you can subsequently press the 'Tab' key multiple times (while still holding down the 'Ctrl' key) to toggle through all the layouts (or LMB+click on the Layout icon to directly select one). These layouts can be selected directly in the menu bar under "Layout > Layout", or by using the faster keyboard shortcut to swap interfaces. If you're not seeing any tabs, you may have switched out of the Tabs layout and into one of the Layout workspaces. MODO, by default, offers multiple interfaces or layouts by way of the tabs directly under the menu bar (referred to in these docs as the interface tabs), each with a focused toolset targeted toward the particular task. If you've already covered modeling the mug, you may wish to skip to the Rendering part of the tutorial.īefore we begin, lets make sure we're looking at the same window. Along the way, I'll be explaining essential concepts as they become important. It may also be extremely helpful for users to go over the User Interface Conventions page for a better idea on how users are expected to interact with MODO. If not, it is recommended users read up on the 801 interface page of the documentation to get an idea where the various panels are located. It is expected that users are comfortable using a mouse, clicking and dragging, can navigate menus and have a basic familiarity with MODO's interface. In order to introduce new users to MODO, we're including a simple step-by-step tutorial walk through for modeling and rendering a coffee mug simple enough to go through the various steps in detail so users can better understand MODO's powerful tool set and unique workflow.
![modo 801 3d printing modo 801 3d printing](http://modo.docs.thefoundry.co.uk/modo/801/help/images/getting_started/create_account1.jpg)
Modeling in 3D is most often the act of creating and modifying users typically start with a basic shape and then utilize the transform or deform tools to shape the geometry into the intended form.